This week, I'll be delving into FTL: Faster Than Light, which was recently released for the Mac. If you haven't played it, the concept is a roguelike set in space, or "Firefly by way of Spelunky." Each time you play, you can expect permadeath, dangers lurking around every corner, and a new randomized world. So far, it's been a lot of fun successfully fending off space pirates and navigating asteroid fields, only to accidentally sacrifice my last crew member by leaving the airlock open too long. (In my defense, I was trying to get rid of hostiles who had boarded the ship.)
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