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NYPLarcade Game Club: Jenova Chen

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What is a game club? Think of it as a book club, but for video games. Together we'll play, watch, and discuss a selected title (following the schedule listed below) each week at the Mid-Manhattan Library.

Our first series will explore the experimental video games of thatgamecompany's Jenova Chen, starting with this year's critically-acclaimed Journey, a digital pilgrimage that can be taken alone or with a fellow wanderer online.

We continue with 2009's Flower, in which the player guides a gust of wind, using gesture controls to collect flower petals.

Next is Flow from 2007, an abstract aquatic life simulation with motion controls, which was thatgamecompany's first release for the PlayStation Network.

And lastly, we will explore the zen-like flying game Cloud, which Chen created with fellow students at USC in 2005 and released for free online, eventually accumulating over 500,000 downloads. 

At each event, participants will have an opportunity to play (and/or watch) the selected game from 7-8 p.m. followed by a discussion from 8-8:30 p.m. 

Click here to RSVP (optional)

Download flier: BW | Color

JOURNEY
May 22, 2012 | 7-8:30 p.m. | First Floor, Corner Room | Mid-Manhattan Library
"Journey is a marvel, a hallucination of gameplay that feels as deep and immersive as the borderless desert where it begins." -Russ Fischer, A.V. Club

FLOWER
May 29, 2012 | 7-8:30 p.m. | First Floor, Room 101 | Mid-Manhattan Library
"A tiny, beautiful, elegantly designed piece of software that I feel richer for having played." -Brad Shoemaker, Giant Bomb

FLOW
June 5, 2012 | 7-8:30 p.m. | First Floor, Room 101 | Mid-Manhattan Library
"It's a mesmerizing, gorgeous achievement in interactive art, and should be experienced by anyone willing to open their minds as to what video games can be.
-Nick Suttner, GamesRadar

CLOUD
June 12, 2012 | 7-8:30 p.m. | First Floor, Corner Room | Mid-Manhattan Library
"Sometimes, an indie game comes along that's so magically different, so amazingly creative, you wonder why the developers don't already work for a major corporation..." -Joel Durham Jr., Gamespy

Please contact Thomas Knowlton at thomasknowlton@nypl.org if you have any questions.

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